

#Mad max game upgrade#
But the gist of it was this: If I wanted to grow a beard, I would have to pour points into Mad Max's personal upgrade screen. Man, I wish I could remember the wording. And that tip on a loading screen finally made it clear to me. But there's something else in the mix too. Partly because being a Warner Bros game has meant that Mad Max's man-beating-up has been able to lean very heavily on the Arkham template. Partly this is because Avalanche is better than most at making an open world sing, I guess. And yet it has really, really got its hooks into me, so much so that, faced with a month off work, I'm pretty much playing through it for a second time. Strip out the post-apocalyptic brutality and it's wonderfully comforting stuff. It's a standard open-world game, in other words. You unlock the map so that you can explore more, and solve more puzzles. You explore, you solve simple physics-based puzzles you encounter as you explore. Mechanically, it's pretty straightforward too: you drive about, you beat up men, you upgrade things so that you're better at driving and beating up men. The plot of Avalanche's Mad Max game can be summed up as follows: man beats up other men in order to rebuild his car. Not that on the surface there's a lot to misunderstand, of course. I'm not sure I fully understood the Mad Max game until I read one particular loading screen tip.
